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Pixel Shader 2.0 Download

Each video card model series features a specific pixel shader, or shader model; shader models with a higher numerical value have increased efficiency when performing graphical-related tasks, while also providing superior special effects. To find out the pixel shader on your video card, get to know the exact model of your video card. Download WinUAE extension packages PPC CPU core plugin, WinUAE 3.0 or later 1.5.1+ Direct3D Pixel Shader filters. Not all are Direct3D 11 mode compatible. Improved drive sounds Portaudio library Download miscellaneous utilities USSLoad Load UAE save state files (.uss) on real hardware.

Latestreleases:
OpenGL/MesaGLPSX GPU plugin V1.78 (Open Source release) (April 01, 2009)
LinuxGPU configs (July 15, 2008)
OGL2/XGL2/D3D/Softplugins
(May24, 2008)

Pete'sPSX GPU Plugins

V2.9

May24,2008

WinEmu plugin for modern cards

V2.9

May24,2008

LinuxEmu plugin for modern cards

June6,2006

OGL2/XGL2shader effect files

V1.77

May24,2008

WinEmu plugins (OGL/DX7/DX6)

P.E.Op.S./Pete'sOpenGL Windows PSX GPUV1.78April01,2009WinEmu plugin (OpenGL)

V1.78

April01,2009

LinuxEmu plugin (Mesa/GL)

V1.18b

May25,2008

WinEmu plugin (software)

V1.18

May24,2008

LinuxEmu plugin (software)

LinuxGPU configsJuly17,2008Configurationtools for Linux PSX emus


Pete'sOpenGL2 PSX GPU

*This is an hw/accel psx und ZiNc gpu plugin for modern systems! Youwill need a good gfx card supportingthe latest OpenGL extensions to use it. nVidia/ATI cards with at least64 MB(ZiNc: 128 MB) vram are recommended!

Pete'sOpenGL2 PSX GPU Version 2.9(172 KByte Zip-File)

- visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, wide screen option

Pete'sXGL2 Linux PSX GPU

*This is the Linux port of the OpenGL2 plugin. It needs a modern cardand up-to-date Linux drivers (requires FBOs or pbuffers, ATI's'render-to-texture' ability is also supported)!

Pete'sXGL2 Linux PSX GPU Version 2.9(170 KByte TAR.GZ-File)

-same features and fixes as the Windows OGL2 version

Pete'spixel shader files for the OGL2/XGL2 plugins

*It's possible in the OGL2/XGL2 plugins to use custom pixel shaderprograms to add certain functionality or display enhancements! It willdepend on your gfx hardware/driver, if a specific shader can be used,though.. some will need for example GLslang support or more than fourtexture coord units.

Pete's'Broken glass' shader(6 KByte Zip-File)

-GLslang program to show howtexturescan be used in custom GLslang shaders

Pete's'Multitexture demo' shader(21 KByte Zip-File)

-vertex/fragment program to show how textures can be used in customshaders

Pete's'Gray' shader(1 KByte Zip-File)

-vertex/fragment program to create a 'Black&White' alike display

Pete's'Simple Blur' shader(2 KByte Zip-File)

-vertex/fragment program to do a fullscreen blurring

Pete's'Brightness' shader(2 KByte Zip-File)

-GLslang program to get a brighter display

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Pete's'Rotation' shader(2 KByte Zip-File)

-GLslang program to rotate the screen in 90° steps

Pete's'Scale2x' shader(3 KByte Zip-File)

-GLslang program to apply the Scale2x algorithm for enhancing thedisplay

ReneeCousins' 'Pseudo Median' shader(2 KByte Zip-File)

-vertex/fragment program from Renee Cousins to improve the display ofthe OGL2/XGL2 plugins

ReneeCousins' 'Pseudo Median + Luminance' shader(2 KByte Zip-File)

-vertex/fragment program from Renee Cousins to make the display of theOGL2/XGL2 plugins more vibrant

Luigi's'Blur AA' shader(2 KByte Zip-File) * updated November 07, 2004

-vertex/fragment program from Luigi for a fullscreen smoothing effect

guest(r)'s shadercollection(124 KByte Zip-File) * added June 06, 2006

- a verynice shader collection, including cartoon shaders and high-qualityfilters

And alotta morevery good shaders from ShadX and guest(r) can be found in mymessageboards, in the OGL2 Shader section:

Pete'sMessageboard

Pete'sWindows OGL/D3D PSX GPUs

*All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6)are available in one zip archive. Please note that the OpenGL plugin isnow available as Open Source (see below).

Pete'sPSX GPUs Version 1.77(525 KByte Zip-File)

- visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, screen smoothing crash fix (D3D)

P.E.Op.S./Pete's OpenGL Windows PSXGPU

* Binaryfiles of my Open Source OpenGL PSX GPU for MS Windows.

P.E.Op.S./Pete'sOpenGL Windows GPU Version 1.78(240 KByte Zip-File)

- VSyncoption; Open Source release, check out my P.E.Op.S.page for the sources

P.E.Op.S./Pete'sMesaGL Linux PSX GPU

*Ah, yeah :) My Linux hw/accel. GPU port.. it will be running fine atleast on nVidias xfree4 glx, but all other cards with hw accelerationcould also work. The Linux ports of P©SX and ePSXe aresupporting this plugin, and I've also done a small test application forthe plugin. You can get the source code of the test app from my plugindevelopment page.

P.E.Op.S./Pete'sMesaGL Linux GPU Version 1.78(194 KByte TAR.GZ-File)

- OpenSource release, check out my P.E.Op.S.page for the sources

P.E.Op.S.Soft GPU (Windows)

*The Windows PSX soft gpu emulation plugin, using DirectDraw. You canget the Windows binaries here, for the full sources check out thesourceforge page.

P.E.Op.S.Windows Soft GPU Version 1.18b (369KByte Zip-File)

-Version 1.18b: small update for users who had crashes with V1.18
-Version 1.18: visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, added MxC display filters, save state picfixed (MS Vista)

P.E.Op.S.Soft GPU (Linux)

*The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending onthe main emu plugin interface). You can get the Linux X (ePSXe/PCSX)binary here, for the full sources (including the DGA2version from linuzappz and the andSDL-FPSE-version from lu_zero) checkout thesourceforge page.

P.E.Op.S.Linux Soft X GPU Version 1.18(176 KByte TAR.GZ-File)

-Version 1.18: same features and fixes as the Windows version

Linux GPU configs

*If the Linux PSX emulator of your choice is offering a 'gpuconfiguration' menu item or button, andyou activate it, the emu is starting a small configurationutility for the selected GPU plugin. In the archive below youcanfind the configuration tools for the MesaGL plugin, the XGL2 plugin andthe Soft GPU plugin. Simply copy the configuration tools in the 'cfg'sub-folder of the PSX emu (same folder where you have placed the '.cfg'configuration files).

LinuxGPU configs V2.9, V1.77, V1.18(59 KByte TAR.GZ-File)

-Configuration tools for all of my Linux GPU plugins

[Main][Fairy Tales][Forums / Guestbook][PSX GPU Plugins] [Old GPU Plugins][PSX SPU Plugins][PSX CDR Plugins][PSX Emu Frontends][PS2 CDVD Plugins][PS2 SPU2 Plugins][Translations][Development / P.E.Op.S.][GCEmu][Other stuff]

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This automated test verifies the requirements listed in the test details table.

This test document applies to the following test jobs:

  • Pixel Shaders Ver 1.1

  • Pixel Shaders Ver 1.1 (WoW64)

  • Pixel Shaders Ver 1.2

  • Pixel Shaders Ver 1.2 (WoW64)

  • Pixel Shaders Ver 1.3

  • Pixel Shaders Ver 1.3 (WoW64)

  • Pixel Shaders Ver 1.4

  • Pixel Shaders Ver 1.4 (WoW64)

  • Pixel Shaders Ver 2.0

  • Pixel Shaders Ver 2.0 (WoW64)

Test details

Specifications
  • Device.Graphics.AdapterRender.MinimumDirectXLevel
Platforms
  • Windows 10, client editions (x86)
  • Windows 10, client editions (x64)
  • Windows Server 2016 (x64)
  • Windows 10, client editions (ARM64)
Supported Releases
  • Windows 10
  • Windows 10, version 1511
  • Windows 10, version 1607
  • Windows 10, version 1703
  • Windows 10, version 1709
  • Windows 10, version 1803
  • Windows 10, version 1809
  • Windows 10, version 1903
  • Next update to Windows 10
Expected run time (in minutes)3
CategoryCompatibility
Timeout (in minutes)180
Requires rebootfalse
Requires special configurationfalse
Typeautomatic

Additional documentation

Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):

Running the test

Pixel shader 2.0 download

Shader Model 2.0 Free Download

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

More information

Pixel Shader 2.0 Download Drivers

Command syntax

Command optionDescription

Pshader.exe -Ver:1.1 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.1 test job and the Pixel Shaders Ver 1.1 (WoW64) test job.

Pshader.exe -Ver:1.2 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.2 test job and the Pixel Shaders Ver 1.2 (WoW64) test job.

Pshader.exe -Ver:1.3 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.3 test job and the Pixel Shaders Ver 1.3 (WoW64) test job.

Pshader.exe -Ver:1.4 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.4 test job and the Pixel Shaders Ver 1.4 (WoW64) test job.

Pshader.exe -Ver:2.0 -M:[Monitor]

This command runs the Pixel Shaders Ver 2.0 test job and the Pixel Shaders Ver 2.0 (WoW64) test job.

Pixel Shader 2.0 Radeon 9250

Note

For command line help for this test binary, type /?.

File list

Pixel Shader 2.0 Download Windows 10

FileLocation

Configdisplay.exe

<[testbinroot]>nttestwindowstesttools

D3d10ref.dll

<[testbinroot]>nttestgraphicsd3dsupport

D3d11ref.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dcompiler_test.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref8.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref9.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx10_test.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx11_TEST.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx8d.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx9_TEST.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

Fpstate.dll

<[testbinroot]>nttestwindowstestgraphicsd3dutility

Modechange.exe

<[testbinroot]>nttestwindowstestgraphicsd3dutility

Pshader.exe

<[testbinroot]>nttest

TDRWatch.exe

<[testbinroot]>nttestwindowstestgraphics

Vbswap.x

<[testbinroot]>nttestwindowstestgraphicsd3dconf

Parameters

Parameter nameParameter description
MONITORIndex of display output to target with test
MODIFIEDCMDLINEAdditional command line arguments for test executable
LLU_NetAccessOnlyLLU Name of net user
ConfigDisplayCommandLineCustom Command Line for ConfigDisplay. Default: logo
TDRArgs/get or /set